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Interview with Cyan on realMyst for iOS

The website Modojo recently had an interview with Rand Miller about the recent release of realMyst for the iPad. The interview covered several major questions on Cyan's decision to port realMyst to the iPad as well as technical details on the challenges faced with the project. Rand even goes on to talk about Cyan's future plans to release a less-compressed version of Riven specifically for the larger screen of the iPad.  In addition, he even hints that the next logical project for Cyan would be realRiven, but he says that would take years of work.

See also: Riven for iPad

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realMyst now available for iPad!

realMyst, the 3D remake of the original Myst, has been released for the iPad 2 and beyond (iPhones and iPods not included)! It uses the Unity game engine to work, which allows for simple visual enhancements such as better trees, better water effects, moving clouds and so on. For a limited time only, it comes with a reduced price tag.

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All Guilds Meeting - June 2012

It was that time again in Kirel...the All Guilds Meeting has come and gone!  Not as many presenters, but certainly plenty of news.  As always, here's the raw and cleansed chatlogs and a summary of what you missed:


Annabelle once again updated everyone on the progress of her marker quests.  Her 7th release is still being worked on and are being made "less hard", as she put it.  She expects to be finished in 2 to 3 weeks.  Also, due to the recent upgrade, she believes that most of the complicated jumps in her quests will be easier due to the fact that slipping down steep slopes is considerably slower then it used to be.

Guild of Messengers

Leonardo broke from the usual "GoMe is last" tradition of the meetings as there was much to talk about.  First thing was to announce that Lyrositor (who was also made assistant webmaster under Leonardo) and I had taken over as Guild Masters, after which he turned things over to us.  Lyrositor spoke about our renewed effort to recruit more Messengers for our various projects in the works as well as reiterating details about our video project, URU2U.  I spoke about the Cavern Criers and how Nev'yn was the one to talk to if interested.  Lunanne was last to speak more about our migration from magazine to online news articles.  She also mentioned about how she will eventually pass the title of magazine editor to someone else. Read more

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Classic Myst at the PlayStation Store!

Cyan announced yesterday that the original version of Myst is now available for purchase at the PlayStation Store, for download on PSPs or PS3s! Note however that this isn't realMyst, nor is it Myst: Masterpiece Edition, but the original port to PSOne.

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Rand Miller Q & A - ADBMM

Hello one and all!  Doobes here, fresh out of the cavern and Kirel, and if you haven't been following the weeklong celebration that is ADBMM, you missed one of the signature in-cavern question and answer session with Cyan Worlds, Inc. CEO and Myst co-creator Rand Miller!  Just like our usual AGMs held in that particular hood, I bring a raw and cleansed chatlog for those who forgot/couldn't attend/were eaten by the lag.

Rand answered quite a few pre-submitted questions from explorers in the time he had.  Some interesting points: Read more

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